About Me
I bridge the gap between art and code—building gameplay systems, technical art pipelines, and polished player-facing UI/VFX.

Zee
Game Designer • Technical Artist
I'm a game developer focused on crafting responsive gameplay and visually rich moments. I enjoy building systems that feel great to use—then iterating until every small detail supports the experience.
My workflow starts with rapid prototypes, then moves into structured implementation and performance-minded polish. I'm always experimenting with new tools and techniques to improve how games look and feel.
Available for Projects
Technical Skills
Shaders
VFX & Particle System
Animation Implementation
C#
Software & Tools
Unity
Unreal Engine
Blender
Houdini
Photoshop
Creative Skills
Gameplay Design
Level Design
UI/UX
World Building